Module 3: Persona Development and Wireframing
(Using Research to Create Instructions and Other Materials)
Readings for Module 3/Week 3 of Class
Readings on Personas
Reading 1: Personas -- A Simple Introduction
This entry from the Interaction Design Foundation discusses what personas are, how they are created, and how they are used during the product development process. This entry provides a foundation for understanding what personas are and how they are used by organizations.
Reading 2: Personas 101: What Are They and Why Should I Care
This entry from elasticpath summarizes the process of persona development and use noted in the prior reading; it also provides checklists individuals can use to guide the development and use of personas (as well as for determining how and when they should be used).
Additional Reading (Not required, but can provide additional insights on ideas in this module)
Reading 3: Designing Globally, Working Locally
This article from the journal Communication Design Quarterly examines how personas are created and can be adapted to international and cross-cultural contexts The entry also provides a framework for using personas within the context of localization and translation.
Reading 1: Personas -- A Simple Introduction
This entry from the Interaction Design Foundation discusses what personas are, how they are created, and how they are used during the product development process. This entry provides a foundation for understanding what personas are and how they are used by organizations.
Reading 2: Personas 101: What Are They and Why Should I Care
This entry from elasticpath summarizes the process of persona development and use noted in the prior reading; it also provides checklists individuals can use to guide the development and use of personas (as well as for determining how and when they should be used).
Additional Reading (Not required, but can provide additional insights on ideas in this module)
Reading 3: Designing Globally, Working Locally
This article from the journal Communication Design Quarterly examines how personas are created and can be adapted to international and cross-cultural contexts The entry also provides a framework for using personas within the context of localization and translation.
Readings on Wireframing
Reading 1: Wireframes: What They Are & How They Support UX
This entry from UXPin overviews what wireframes are, how they are created, and how to use them during the product development process. The entry is a good introduction to the topic and provides information on how to use this approach in design and development activities.
Reading 2: A Beginner's Guide to Wireframing
This entry from envatotuts+ provides a quick overview of what wireframing is (a summary of the ideas discussed in the earlier reading on the topic) and also overviews different tools individuals can use to create wireframes.
Additional Reading and Item (Not required, but can provide additional insights on ideas in this module)
Reading 3: Wireframing
This entry from Usability.gov presents information on how to use wireframing in the product development process and kinds of wireframes one can create. The entry also presents checklists -- or quick reference guides -- of do's and don'ts to consider when creating wireframes.
Item to try: Wireframe CC
This item is an example of an online design program for creating basic wireframes for user testing. While you do not need to review this item, feel free to experiment with it (if interested) to test some ideas on wireframing covered in the other entries on this topic.
Reading 1: Wireframes: What They Are & How They Support UX
This entry from UXPin overviews what wireframes are, how they are created, and how to use them during the product development process. The entry is a good introduction to the topic and provides information on how to use this approach in design and development activities.
Reading 2: A Beginner's Guide to Wireframing
This entry from envatotuts+ provides a quick overview of what wireframing is (a summary of the ideas discussed in the earlier reading on the topic) and also overviews different tools individuals can use to create wireframes.
Additional Reading and Item (Not required, but can provide additional insights on ideas in this module)
Reading 3: Wireframing
This entry from Usability.gov presents information on how to use wireframing in the product development process and kinds of wireframes one can create. The entry also presents checklists -- or quick reference guides -- of do's and don'ts to consider when creating wireframes.
Item to try: Wireframe CC
This item is an example of an online design program for creating basic wireframes for user testing. While you do not need to review this item, feel free to experiment with it (if interested) to test some ideas on wireframing covered in the other entries on this topic.
Other Module 3/Week 3 Materials
To access other materials for Module 3/Week 3, click on the related link below